YONTO_THE_DEV

Exhibit 00 — Subject Profile

YONTOTHEDEV

Advanced Roblox Generalist Developer  ·  5+ Years in Roblox Studio

I build fully functional Roblox games solo, which means scripting, building, modeling, animating, rigging, and wiring up NPCs — whatever the project needs, I pick it up. I gravitate toward simulator/RPG loops and horror atmosphere, but I'll poke at almost anything.

This page is a field report on what I can and can't do yet — not a storefront. Scroll for the evidence.

Case Note

This isn't the complete case file. I've worked on other, larger projects that aren't shown here — some I'm not able to share publicly, and some just haven't made it into the portfolio yet.

Lua Scripting Building Animation
View The Showcase

Exhibit 01

ABOUT

I've spent over half a decade inside Roblox Studio, working as a generalist rather than specializing in one lane. On a given project I'm scripting the systems, building the rooms, modeling the props and creatures, rigging them, animating them, and getting the NPCs to actually behave — because as an indie dev, there usually isn't anyone else to hand it to.

I'm still testing new ideas and picking up new tools. Simulator/RPG loops and horror experiences are where I keep coming back to, but I'm open to most kinds of Roblox projects if the idea interests me.

Everything below — the wins and the "still improving" notes — is here so people can see what I actually do, not just a highlight reel.

Exhibits 02–04

SKILLS & SHOWCASE

Three case files. Tap one to open it.

Not everything I've worked on is filed here — some projects are unreleased or under NDA-style restrictions, others just didn't make the cut for time.

Exhibit 05

TOOLS & WORKFLOW

// Primary toolkit

  • ▸ Roblox Studio — parts, unions, negates, terrain tools
  • ▸ Roblox Animation Editor
  • ▸ Roblox rigging plugins / tools
  • ▸ Free / toolbox assets for trees, rocks, environment dressing

No Blender yet — modeling stays inside Studio for now, though it's on my list to learn.

// Currently learning

  • ▸ DataStores
  • ▸ ModuleScripts & larger code organization
  • ▸ Optimization
  • ▸ Anti-exploit / security
  • ▸ Advanced UI scripting
  • ▸ Larger-scale maps
  • ▸ Polished rigging & animation workflows

Exhibit 06

WHAT I CAN HELP WITH

I help with whatever a project needs — small one-off tasks, occasional support, or bigger systems, depending on what I've got time for. This page exists to show what I can and can't do and to keep my own work organized; it isn't a full commission menu, but feel free to ask.

Scripting Systems UI Menus NPCs Animations Rigging Creature Models Map Building Procedural Rooms Tools & Props General Studio Work

Exhibit 07

AVAILABILITY

Status: Actively looking for work

I'm actively seeking for work, If you are here because I gave you this link then that means I've liked your game idea and want to help you out with it!

I lean toward smaller tasks or occasional help over long-term commitments — though longer projects are still welcome to ask, I just may not be able to commit.

↳ Message first before assuming I'm available

Exhibit 08

PAYMENT

Robux USD

No fixed price list — cost depends on the task, its difficulty, and how long it'll take. We figure out the number together before or during planning.

Percentage or collab work only happens if the project genuinely interests me. Paid work will usually get my attention faster.

Exhibit 09

CONTACT

Discord messages are the way to reach me — questions about my work, why I made something a certain way, or what I was going for with a system, build, model, or animation are all fair game.

I might not walk through every exact step of how something was built, especially for my own systems, but I'm happy to talk through the general idea. No other contact methods are listed right now.

Message First — yonto_o