Exhibit 00 — Subject Profile
Advanced Roblox Generalist Developer · 5+ Years in Roblox Studio
I build fully functional Roblox games solo, which means scripting, building, modeling, animating, rigging, and wiring up NPCs — whatever the project needs, I pick it up. I gravitate toward simulator/RPG loops and horror atmosphere, but I'll poke at almost anything.
This page is a field report on what I can and can't do yet — not a storefront. Scroll for the evidence.
Case Note
This isn't the complete case file. I've worked on other, larger projects that aren't shown here — some I'm not able to share publicly, and some just haven't made it into the portfolio yet.
Exhibit 01
I've spent over half a decade inside Roblox Studio, working as a generalist rather than specializing in one lane. On a given project I'm scripting the systems, building the rooms, modeling the props and creatures, rigging them, animating them, and getting the NPCs to actually behave — because as an indie dev, there usually isn't anyone else to hand it to.
I'm still testing new ideas and picking up new tools. Simulator/RPG loops and horror experiences are where I keep coming back to, but I'm open to most kinds of Roblox projects if the idea interests me.
Everything below — the wins and the "still improving" notes — is here so people can see what I actually do, not just a highlight reel.
Exhibits 02–04
Three case files. Tap one to open it.
Not everything I've worked on is filed here — some projects are unreleased or under NDA-style restrictions, others just didn't make the cut for time.
Exhibit 05
No Blender yet — modeling stays inside Studio for now, though it's on my list to learn.
Exhibit 06
I help with whatever a project needs — small one-off tasks, occasional support, or bigger systems, depending on what I've got time for. This page exists to show what I can and can't do and to keep my own work organized; it isn't a full commission menu, but feel free to ask.
Exhibit 07
I'm actively seeking for work, If you are here because I gave you this link then that means I've liked your game idea and want to help you out with it!
I lean toward smaller tasks or occasional help over long-term commitments — though longer projects are still welcome to ask, I just may not be able to commit.
↳ Message first before assuming I'm available
Exhibit 08
No fixed price list — cost depends on the task, its difficulty, and how long it'll take. We figure out the number together before or during planning.
Percentage or collab work only happens if the project genuinely interests me. Paid work will usually get my attention faster.
Exhibit 09
Discord messages are the way to reach me — questions about my work, why I made something a certain way, or what I was going for with a system, build, model, or animation are all fair game.
I might not walk through every exact step of how something was built, especially for my own systems, but I'm happy to talk through the general idea. No other contact methods are listed right now.
Message First — yonto_o